using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FriendListCurrentGameFrame")]
	public class FriendListCurrentGameFrame : FriendListBaseFriendFrame
	{
		public GameObject m_Background => method_3<GameObject>("m_Background");

		public FriendListButton m_PlayButton => method_3<FriendListButton>("m_PlayButton");

		public FriendListCurrentGameFrame(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FriendListCurrentGameFrame(IntPtr address)
			: this(address, "FriendListCurrentGameFrame")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void OnEnable()
		{
			method_8("OnEnable");
		}

		public new void UpdateFriend()
		{
			method_8("UpdateFriend");
		}

		public void OnPlayButtonPressed(UIEvent e)
		{
			method_8("OnPlayButtonPressed", e);
		}
	}
}
